Wanderer
Lantern light: souls and coins drift to you from further away.
He is looking for his name. The lantern in his hand is warm and not his own.
Candle spark
The dead walk down, toward the fire. You carry the lantern.
A dark-fantasy pixel game. Five floors of a sealed crypt, weapons that fire on their own, and a body you rebuild to survive the descent.
Plague winter in Cinderwell. The sick went pale and cold, and when they died they got up and walked, every one of them, down toward the old hearth under the cathedral.
The Order of the Lamp forbade burning them. It sealed them in, and a bell rang once. Nobody remembers who rang it. Everyone remembers the bell.
You wake on the first stair with a lantern you did not light. It is warm. Nothing else here is.
Two steps below sits a man in grey who does not look up. "Down," he says. "It is always down. Find out who sealed the crypt, and why the lantern knows your name."
Every floor has its own stone, traps, music and a guardian. The stair only goes one way.
Black water, cold stone and the glow of old candles. The first floor teaches you to move.
Somebody drowned a whole floor to buy time. In the black water, a lullaby.
GuardianWenna the Drowned
Read about the floorShelved bones and skull walls. The floor itself bites: spikes rise out of the stone.
The Order forbade naming the dead. An archivist wrote every name anyway, and grew into the shelves to keep them.
GuardianBone Colossus
Roots through the ribs and flowers in the eye sockets. Thorns slow you and spore pods burst.
The dead here do not rot. They go cold and lean toward any fire. The gardener keeps them warm with her roots.
GuardianRot Mother Tree
A furnace the size of a chapel. Vents flare, lava runs in channels, embers drift in the air.
The bell was cast in a chained demon’s fire. The founder paid for that fire with his heart.
GuardianFurnace Golem
Pews that face the door, stained glass and a sweeping holy light. The last floor looks calm and is not.
The last floor is quiet and gilded. Someone is already waiting on the threshold.
GuardianFallen Seraph
Horns, wings, a tail, a second pair of arms. Every part changes how you fight, and you can see every one of them on the hero.
You start as you are.
Dashing through enemies rams them for 14 damage.
Each dash scatters 5 burning feathers behind you.
Every 1.2 s stings a close enemy for 12 damage and poisons it.
Every weapon fires one more shot.
Every weapon fires one more shot. Shows every room of each floor.
Take a weapon to level 5, find the right relic, and it evolves. 161 weapons, 161 evolutions and 58 relics wait in the guide.
Souls from every run open the next hero.
Lantern light: souls and coins drift to you from further away.
He is looking for his name. The lantern in his hand is warm and not his own.
Candle spark
The first hit on every enemy is a critical hit.
Her little sister was among the walking dead she tracked down for the Order. She came to bring her back.
Hunting bow
Shrugs off the first hit in every room.
A bellfounder’s apprentice. He came to unmake the bell.
Hand cannon
Poisoned enemies leave a pool of poison when they die.
He anointed forty-one patients with the Order’s chrism. The forty-second line of his ledger is his own.
Acid flask
Clearing a room heals half a heart.
She came to kneel at the miracle. Her faith holds, until it does not.
Cross codex
Dashes leave a trail of fire.
Exiled for burning the dead. He was right, and nobody thanked him. He wants to light the fire they were walking toward.
Ember wand
Some fallen enemies rise as wisps that hunt the living.
She speaks with the dead and raises wisps to fight for her. The question is what she is keeping them from.
Skull idol
Every sixth hit is a critical hit.
He owes a soul to the Abyss. Six bullets: five for the guards, one for what waits at the bottom.
Flintlock
Heaven is the tyrant here, holiness is a horror, and every power is paid for by somebody else. Six ages have already ended. This is the seventh.
A shell of light over the world. Heaven’s Host lives here and the Ordinance rules.
What Heaven calls the mortal world: a field. The people on it are the crop.
The pit where the Vault pours what is left over when souls are refined.
Older than both. The old gods sleep here, and the First Ember went cold.
Free. One build for every system.
On Android allow installs from this source once, then open the file.