Bell
A ringing wave hurts and throws back.
Stats by level
| Level | Damage | Reload | Area | Knockback | Nominal damage per second |
|---|---|---|---|---|---|
| Level 1 | 6 | 3.2 | ×1 | 150 | 1.9 |
| Level 2 | 6 | 3.2 | ×1.2 | 150 | 1.9 |
| Level 3 | 9 | 3.2 | ×1.2 | 150 | 2.8 |
| Level 4 | 9 | 2.72 | ×1.2 | 150 | 3.3 |
| Level 5 (Max) | 11.4 | 2.72 | ×1.4 | 150 | 4.2 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Area ×1 → ×1.2
- Level 3. Damage 6 → 9
- Level 4. Reload 3.2 → 2.72
- Level 5. Damage 9 → 11.4, Area ×1.2 → ×1.4
Behaviour
A wave of sound that hurts and throws back.
- Element
- Neutral
- Pattern
- Pulse wave
- Kind
- Base weapons
- Nominal damage per second
- 1.9 → 4.2
Evolves into
Bring Bell to level 5 and carry Lead weight. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.