Cross codex
Fires in 4 directions and turns every volley. Pierces 1. Knocks enemies far back.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 7 | 1.2 | 4 | ×1 | 180 | 70 | 1 | 23.3 |
| Level 2 | 8.8 | 1.2 | 4 | ×1 | 180 | 70 | 1 | 29.2 |
| Level 3 | 8.8 | 1.2 | 5 | ×1 | 180 | 70 | 1 | 36.5 |
| Level 4 | 8.8 | 1.2 | 5 | ×1 | 180 | 70 | 3 | 36.5 |
| Level 5 (Max) | 10.8 | 1.08 | 5 | ×1 | 180 | 70 | 3 | 50.2 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 7 → 8.8
- Level 3. Amount 4 → 5
- Level 4. Pierce 1 → 3
- Level 5. Damage 8.8 → 10.8, Reload 1.2 → 1.08
Behaviour
- Element
- Bone
- Pattern
- Turning cross
- Weapon type
- Tome
- Kind
- Shooters
- Nominal damage per second
- 23.3 → 50.2
Evolves into
Bring Cross codex to level 5 and carry Book of names. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Starting weapon of
Related
Same element
Ash staffBellwright rocketBlunderbussBone mortarBone sceptreBonebound tomeChakramDart pipeDuelling pairFlintlock