Hesk's undertow
Throws a dark orb into the thickest crowd. It opens a well that drags enemies together, then collapses on them, harder for every one caught, and flings them away. Curses: the enemy takes 25% more damage.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Duration | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 10 | 3.2 | 1 | ×1 | 150 | 1.5 | 230 | 3.1 |
| Level 2 | 12.5 | 3.2 | 1 | ×1 | 150 | 1.5 | 230 | 3.9 |
| Level 3 | 12.5 | 3.2 | 1 | ×1.25 | 150 | 1.5 | 230 | 3.9 |
| Level 4 | 12.5 | 3.2 | 2 | ×1.25 | 150 | 1.5 | 230 | 7.8 |
| Level 5 (Max) | 15.5 | 2.72 | 2 | ×1.25 | 150 | 1.5 | 230 | 11.4 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 10 → 12.5
- Level 3. Area ×1 → ×1.25
- Level 4. Amount 1 → 2
- Level 5. Damage 12.5 → 15.5, Reload 3.2 → 2.72
Behaviour
- Element
- Void
- Pattern
- Gravity well
- Weapon type
- Conch
- Kind
- Shooters
- Nominal damage per second
- 3.1 → 11.4
Evolves into
Bring Hesk's undertow to level 5 and carry Tidewife's conch. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.