Flail
A ball on a chain that crushes and throws back.
Stats by level
| Level | Damage | Reload | Amount | Area | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|
| Level 1 | 14 | 0.3 | 1 | ×1 | 110 | 46.7 |
| Level 2 | 14 | 0.3 | 1 | ×1.2 | 110 | 46.7 |
| Level 3 | 18.2 | 0.3 | 1 | ×1.2 | 110 | 60.7 |
| Level 4 | 18.2 | 0.3 | 2 | ×1.2 | 110 | 121.3 |
| Level 5 (Max) | 23.8 | 0.3 | 2 | ×1.2 | 110 | 158.7 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Area ×1 → ×1.2
- Level 3. Damage 14 → 18.2
- Level 4. Amount 1 → 2
- Level 5. Damage 18.2 → 23.8
Behaviour
A ball on a chain that swings with your movement.
- Element
- Neutral
- Pattern
- Flail
- Kind
- Base weapons
- Nominal damage per second
- 46.7 → 158.7
Evolves into
Bring Flail to level 5 and carry Censer chain. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.