Fallen Seraph
A flyer that circles you and strikes from the air.
Phases
1
Phase 1Starts at 100% health left, about 10800
2
Phase 2: The wings are ablazeStarts at 66% health left, about 7128
3
Phase 3: The halo breaksStarts at 33% health left, about 3564
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 2000 × 5.4 = 10800.
Attacks
Lance
A beam of light is shown, then fires. In the first phase it sweeps, in the second two beams cross.
Dive
A lane is shown, then it swoops along it and sheds feathers. Step off the lane.
Pillars
Pillars of light mark the floor around you and burst into feather rings.
Halo break
From the second phase: the halo shatters into shards that spiral out in two rings.
How to win
- Every attack shows a lane or a line first. Read it, then dash through the end of it, not the start.
- Piercing weapons and chains hit a flyer without you having to chase it.
- Do not stand still in the last phase: halo shards spiral out in two rings and you need room to circle.
Moves, as animated in the game
Idle
Lance
Dive
Pillars
Transformation
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.
Related
Wenna the DrownedThe Blind PealGnash and GulletHild the GravewifeThe Guttered KingThe Hundred-Tailed CrownBone ColossusThe Long SpineOrvane the StringhandThe Skull GleanerThe Weeping VeilThe Yoked TwinsRot Mother TreeSir Cerran of the Waxen HiveThe Hungry PallNoctessa, the Wick-EaterDeacon Oddo, the SwallowerThe Weeding ShearsFurnace GolemAlembric, the Bottled DoctorVarrow, the Hour-WardenThe Cog WidowBrannoch, the Hollow JourneymanScoria, the Dross GiantAmbrel, the Hollow MitreAurel, the Saint in LeadAubren Kell, Hand of the PyreThe Ripened ShadeThe Sevenfold Choir