Marsh lantern
Releases a ring of 6 in all directions. Leaves a pool for 1 s. Poisons.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Pool time | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 5 | 1.6 | 6 | ×1 | 120 | 40 | 1 | 18.8 |
| Level 2 | 6.3 | 1.6 | 6 | ×1 | 120 | 40 | 1 | 23.4 |
| Level 3 | 6.3 | 1.6 | 8 | ×1 | 120 | 40 | 1 | 31.3 |
| Level 4 | 6.3 | 1.6 | 8 | ×1.3 | 120 | 40 | 1 | 31.3 |
| Level 5 (Max) | 7.8 | 1.44 | 8 | ×1.3 | 120 | 40 | 1 | 43.1 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 5 → 6.3
- Level 3. Amount 6 → 8
- Level 4. Area ×1 → ×1.3
- Level 5. Damage 6.3 → 7.8, Reload 1.6 → 1.44
Behaviour
- Element
- Venom
- Pattern
- Nova ring
- Weapon type
- Lantern
- Kind
- Shooters
- Nominal damage per second
- 18.8 → 43.1
Evolves into
Bring Marsh lantern to level 5 and carry Pilgrim map. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Related
Same element
Acid flaskBile spitterBlowpipeBook of blightHornet bowPlague sceptrePox bulbRot idolSerpent bowSpore pipe