Bone golem
A slow guard that slams the ground.
Stats by level
| Level | Damage | Reload | Amount | Area | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|
| Level 1 | 12 | 1.5 | 1 | ×1 | 140 | 8 |
| Level 2 | 12 | 1.5 | 1 | ×1.3 | 140 | 8 |
| Level 3 | 16.8 | 1.5 | 1 | ×1.3 | 140 | 11.2 |
| Level 4 | 16.8 | 1.5 | 2 | ×1.3 | 140 | 22.4 |
| Level 5 (Max) | 21.6 | 1.5 | 2 | ×1.3 | 140 | 28.8 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Area ×1 → ×1.3
- Level 3. Damage 12 → 16.8
- Level 4. Amount 1 → 2
- Level 5. Damage 16.8 → 21.6
Behaviour
A slow guard that slams the ground.
- Element
- Neutral
- Pattern
- Summoned guard
- Kind
- Base weapons
- Nominal damage per second
- 8 → 28.8
Evolves into
Bring Bone golem to level 5 and carry Wolf collar. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.