Hunting bow
Shoots the nearest enemy. Pierces 1. Knocks enemies far back.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 13 | 0.9 | 1 | ×1 | 300 | 70 | 1 | 14.4 |
| Level 2 | 16.3 | 0.9 | 1 | ×1 | 300 | 70 | 1 | 18.1 |
| Level 3 | 16.3 | 0.77 | 1 | ×1 | 300 | 70 | 1 | 21.2 |
| Level 4 | 16.3 | 0.77 | 1 | ×1 | 300 | 70 | 3 | 21.2 |
| Level 5 (Max) | 20.1 | 0.68 | 1 | ×1 | 300 | 70 | 3 | 29.9 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 13 → 16.3
- Level 3. Reload 0.9 → 0.77
- Level 4. Pierce 1 → 3
- Level 5. Damage 16.3 → 20.1, Reload 0.77 → 0.68
Behaviour
- Element
- Bone
- Pattern
- Single shot
- Weapon type
- Bow
- Kind
- Shooters
- Nominal damage per second
- 14.4 → 29.9
Evolves into
Bring Hunting bow to level 5 and carry Quiver. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Starting weapon of
Related
Same element
Ash staffBellwright rocketBlunderbussBone mortarBone sceptreBonebound tomeChakramCross codexDart pipeDuelling pair