Crossbow
Heavy bolts that pierce. With levels they fan out, glance on to the next foe and charge a crushing bolt every fourth volley.
Stats by level
| Level | Damage | Reload | Amount | Speed | Knockback | Pierce | Ricochets | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 16 | 1.4 | 1 | 290 | 60 | 1 | 0 | 11.4 |
| Level 2 | 16 | 1.4 | 2 | 290 | 60 | 1 | 0 | 22.9 |
| Level 3 | 16 | 1.4 | 2 | 290 | 60 | 1 | 1 | 22.9 |
| Level 4 | 20.8 | 1.4 | 2 | 290 | 60 | 2 | 1 | 29.7 |
| Level 5 (Max) | 20.8 | 1.4 | 2 | 290 | 60 | 2 | 1 | 29.7 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Amount 1 → 2
- Level 3. Ricochets 0 → 1
- Level 4. Damage 16 → 20.8, Pierce 1 → 2
- Level 5. –
Behaviour
A heavy projectile along the line you face.
- Element
- Neutral
- Pattern
- Straight shot
- Kind
- Base weapons
- Nominal damage per second
- 11.4 → 29.7
Evolves into
Bring Crossbow to level 5 and carry Quiver. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.