Halo staff
Releases a ring of 6 in all directions. Pierces 2. Weaves as it flies. Deals 50% more to elites and bosses.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 9 | 2.2 | 6 | ×1 | 120 | 40 | 2 | 24.5 |
| Level 2 | 11.3 | 2.2 | 6 | ×1 | 120 | 40 | 2 | 30.7 |
| Level 3 | 11.3 | 2.2 | 8 | ×1 | 120 | 40 | 2 | 40.9 |
| Level 4 | 11.3 | 2.2 | 8 | ×1 | 120 | 40 | 4 | 40.9 |
| Level 5 (Max) | 13.9 | 1.98 | 8 | ×1 | 120 | 40 | 4 | 56.4 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 9 → 11.3
- Level 3. Amount 6 → 8
- Level 4. Pierce 2 → 4
- Level 5. Damage 11.3 → 13.9, Reload 2.2 → 1.98
Behaviour
- Element
- Holy
- Pattern
- Nova ring
- Weapon type
- Staff
- Kind
- Shooters
- Nominal damage per second
- 24.5 → 56.4
Evolves into
Bring Halo staff to level 5 and carry Iron vow. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Related
Same element
Angel bowBell cannonChoir crossbowHalo discSpears of heavenHerald's hornHoly oilJudgement bowPsalterReliquary gun