Harpoon
Shoots the nearest enemy. Comes back to you. Drills and hits again and again. Makes enemies bleed and rarely heals you.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 20 | 1.3 | 1 | ×1 | 360 | 40 | 2 | 15.4 |
| Level 2 | 25 | 1.3 | 1 | ×1 | 360 | 40 | 2 | 19.2 |
| Level 3 | 25 | 1.1 | 1 | ×1 | 360 | 40 | 2 | 22.6 |
| Level 4 | 25 | 1.1 | 1 | ×1 | 360 | 40 | 4 | 22.6 |
| Level 5 (Max) | 31 | 0.97 | 1 | ×1 | 360 | 40 | 4 | 31.8 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 20 → 25
- Level 3. Reload 1.3 → 1.1
- Level 4. Pierce 2 → 4
- Level 5. Damage 25 → 31, Reload 1.1 → 0.97
Behaviour
- Element
- Blood
- Pattern
- Single shot
- Weapon type
- Javelin
- Kind
- Shooters
- Nominal damage per second
- 15.4 → 31.8
Evolves into
Bring Harpoon to level 5 and carry Bell rope. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Related
Same element
Blood vialBloodbowBloodletterBloody wheelBook of veinsCrimson staffLancet pistolLeech repeaterNail gunRazor stars