Bone boomerang
Flies out and comes back, cutting both ways.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 12 | 1.6 | 1 | ×1 | 180 | 60 | 99 | 7.5 |
| Level 2 | 15.6 | 1.6 | 1 | ×1 | 180 | 60 | 99 | 9.8 |
| Level 3 | 15.6 | 1.6 | 2 | ×1 | 180 | 60 | 99 | 19.5 |
| Level 4 | 15.6 | 1.6 | 2 | ×1.3 | 180 | 60 | 99 | 19.5 |
| Level 5 (Max) | 15.6 | 1.6 | 3 | ×1.3 | 180 | 60 | 99 | 29.2 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 12 → 15.6
- Level 3. Amount 1 → 2
- Level 4. Area ×1 → ×1.3
- Level 5. Amount 2 → 3
Behaviour
Flies out and comes back, hitting both ways.
- Element
- Neutral
- Pattern
- Boomerang
- Kind
- Base weapons
- Nominal damage per second
- 7.5 → 29.2
Evolves into
Bring Bone boomerang to level 5 and carry Censer chain. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.