Rot Mother Tree
Rooted in place. It never walks, so every attack comes to you.
Phases
1
Phase 1Starts at 100% health left, about 7560
2
Phase 2: The crown bursts into bloomStarts at 66% health left, about 4990
3
Phase 3: The roots wakeStarts at 33% health left, about 2495
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 2100 × 3.6 = 7560.
Attacks
Roots
Lines of roots erupt one after another towards you. Step sideways.
Spore pods
Pods are lobbed and land around you, then burst into rings.
Snare
Vines grab you and drag you to the trunk where thorns burst. Dash to break free.
Thorn spiral
From the second phase: a rotating spiral of thorns.
Pollen storm
Last phase: drifting pollen pools and a wave of roots.
How to win
- Always keep a dash charge for the snare: it breaks you free before the thorns burst at the trunk.
- Root lines run straight at you. Moving sideways early makes them miss.
- Weapons that reach far (shooters, chains, strikes) work better than ones you have to walk up with.
Moves, as animated in the game
Idle
Spores
Roots
Transformation
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.
Related
Wenna the DrownedThe Blind PealGnash and GulletHild the GravewifeThe Guttered KingThe Hundred-Tailed CrownBone ColossusThe Long SpineOrvane the StringhandThe Skull GleanerThe Weeping VeilThe Yoked TwinsSir Cerran of the Waxen HiveThe Hungry PallNoctessa, the Wick-EaterDeacon Oddo, the SwallowerThe Weeding ShearsFurnace GolemAlembric, the Bottled DoctorVarrow, the Hour-WardenThe Cog WidowBrannoch, the Hollow JourneymanScoria, the Dross GiantFallen SeraphAmbrel, the Hollow MitreAurel, the Saint in LeadAubren Kell, Hand of the PyreThe Ripened ShadeThe Sevenfold Choir