Guardian skulls
Slow skulls that ram enemies and stop their shots. Blocks enemy shots.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|---|
| Level 1 | 10 | 0.5 | 1 | ×0.8 | 2 | 90 | 20 |
| Level 2 | 10 | 0.5 | 2 | ×0.8 | 2 | 90 | 40 |
| Level 3 | 13 | 0.5 | 2 | ×0.8 | 2 | 90 | 52 |
| Level 4 | 13 | 0.5 | 3 | ×0.8 | 2 | 90 | 78 |
| Level 5 (Max) | 16 | 0.5 | 3 | ×1.04 | 2 | 90 | 96 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Amount 1 → 2
- Level 3. Damage 10 → 13
- Level 4. Amount 2 → 3
- Level 5. Damage 13 → 16, Area ×0.8 → ×1.04
Behaviour
Blades or skulls circle the hero and hit whatever they touch.
- Element
- Neutral
- Pattern
- Orbiting
- Kind
- Base weapons
- Nominal damage per second
- 20 → 96
Evolves into
Bring Guardian skulls to level 5 and carry Shield icon. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.