Mirror
A mirror ring turns enemy shots back.
Stats by level
| Level | Damage | Reload | Area | Speed | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|
| Level 1 | 10 | 2 | ×1 | 220 | 40 | 5 |
| Level 2 | 10 | 2 | ×1.25 | 220 | 40 | 5 |
| Level 3 | 14 | 2 | ×1.25 | 220 | 40 | 7 |
| Level 4 | 14 | 1.6 | ×1.25 | 220 | 40 | 8.8 |
| Level 5 (Max) | 18 | 1.6 | ×1.25 | 220 | 40 | 11.3 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Area ×1 → ×1.25
- Level 3. Damage 10 → 14
- Level 4. Reload 2 → 1.6
- Level 5. Damage 14 → 18
Behaviour
A mirror ring turns enemy shots back.
- Element
- Neutral
- Pattern
- Reflector
- Kind
- Base weapons
- Nominal damage per second
- 5 → 11.3
Evolves into
Bring Mirror to level 5 and carry Glass skull. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.