Ashen Crypt

Elements and effects

Eight elements, six status effects, and how damage is worked out.

Elements

Status effects

Burn

Deals 3 damage every half second, scaled up by the floor (+50% per floor). Stacks with poison and bleed because all three tick together.

Lasts: 2.5 s, renewed by every new burning hit. Comes from: Fire weapons, the Fuse relic, Ember eyes, Ash hooves, Pyromancer, hellhounds and the Eye of the sun.

Poison

Deals 2.5 damage every half second, scaled by the floor. The longest damage-over-time effect and the cheapest to keep up.

Lasts: 4 s. Comes from: Venom weapons, Hemlock, Toxic skin, Scorpion tail and the Plague doctor.

Bleed

Deals 2 damage every half second, and 60% more while the enemy is moving. Good against anything that chases you.

Lasts: 3 s. Comes from: Blood weapons, the Rusted nail, Bone claws, the Blood sickle and the Unfilled heart.

Freeze

A frozen enemy cannot move and takes 25% more damage. Frost weapons also slow what they do not freeze.

Lasts: 1.6 s on monsters, 0.4 s on bosses. Comes from: Frost weapons, the Frost bead, the Frost hymn and Eternal winter.

Stun

A stunned monster stops acting. Storm weapons stun for a moment on each hit, the Alarm bell stuns for half a second.

Lasts: From 0.1 to 1.2 s depending on the source; bosses are immune. Comes from: Storm weapons, the Alarm bell, Stone skin.

Curse

A cursed enemy takes 25% more damage from everything. Put it on the target first and the rest of your build hits harder.

Lasts: 3 s, refreshed by hits. Comes from: Void weapons and Void gaze.

Slow is a separate effect: Salt circles, Holy water puddles and Frost slow monsters down without any timer-based damage.

How damage is worked out

Percentages add up across relics, body parts and the hero.

Shooter patterns

How a shooter fires.

Base weapon behaviours