Enemies
What lives on each floor and how it behaves.
55 enemies
Every attack of these monsters warns first: a glow, a wind-up and a mark on the floor (blast, line or cone). Learn the marks and you can dash through anything.
Flooded crypt
12 enemies
- WispCircles you, then stops and glows. That glow is the tell: it dashes straight at you and burns out.
- BatFlies in weaving curves, so it is hard to hit with straight shots. Weak, comes in groups.
- SlimeHops towards you in short bursts and splits into two small slimes when it dies.
- CultistKeeps its distance and charges a slow red orb that follows you for a while. Kill it first or hide behind a pillar.
- HauntDrifts through walls and leaves a trail of cold that slows you.
- GhoulWalks at you, then winds up and lunges in a straight line. Dash sideways when it shakes.
- DrownedSinks into the floor and rises right under you. The moment it is gone, move.
- Grave RaiserLifts the nearest fresh corpse as a weaker copy of what it was. Kill it early or the room fills up again.
- Bone WardenA shield skeleton that blocks hits from the front. When close it winds up and bashes forward, so hit it from the side or from behind.
- MimicLooks like a chest until you come close or are alone with it. Then it bites and hops after you.
- BellringerEliteElite. Every four seconds it rings a bell: a slowing wave 130 pixels wide and three bats come out. Stay out of the wave, kill the bats.
- GravebearerElite
Ossuary
12 enemies
- Running LegsThe legs run on alone in a zigzag.
- Crawling TorsoThe top half drags itself along and lunges in short bursts.
- Bone SlingerKeeps its distance and throws two bones that curve in from both sides.
- Bone HeapA bone pile that looks like scenery until you step close. Then it rises and gives chase.
- Bone JugglerKeeps a ring distance and throws three bones in a fan.
- LeaperCrouches while a landing circle shows on the floor, then leaps. It cannot be hit in the air, so step out of the circle.
- SapperWalks around you planting mines that blink before they go off.
- SunderedSplits into a crawling torso and running legs when killed. Each half is a separate monster.
- TuskerPaws the ground while a lane shows its line, then charges. After hitting a wall it is stunned and brittle: the moment to hit back.
- Bone TotemA bone pole that does not move. It glows, then sprays a double spiral of bones.
- The CollectorEliteElite. Slams the ground (a marked circle, then a ring of bones), throws fans of bones, and calls bone heaps when badly hurt.
- Charnel HulkElite
Rot garden
11 enemies
- GnatSwarm fodder that darts about you in jittery arcs. They come in packs of three to six.
- GrubA small larva that hatches from cocoons and the treant. It never comes from the normal spawn pool.
- WeaverLobs a spit at where you are heading. The spit lands as a web that slows you.
- Moss ShamanStays behind its friends and mends the wounded with green rays. Reach it first.
- ThornwormTunnels towards you as a moving mound, marks the spot, then erupts in thorns and fights above ground.
- BrambleCurls up and rolls along a line, ricocheting off walls. The thorns make the roll hard to stop.
- BloaterSwells and bursts into a spore cloud when it gets close. Shot from afar, it leaves the cloud where it falls.
- LasherShows a sweep arc on the floor, then lashes it. Stay out of the arc.
- CocoonA stationary egg that swells and births grubs. Destroy it before it hatches.
- The TreantEliteElite. Roots erupt in a marked line, seed pods mark the floor around you, and it calls grubs when hurt.
- Briar TitanElite
Foundry
10 enemies
- BlinkerVanishes in smoke, marks where it will return, reappears there and fires a fan of embers.
- Powder CarrierRuns up with a lit keg, stops, flashes and blows up. The blast circle is marked on the floor.
- Cinder DrakeHovers off and breathes a cone of fire along a marked wedge.
- Lava SlugCrawls after you leaving a trail of lava.
- Torch LancerLevels a lance and, after a warning, fires a thin lightning line along the aimed lane.
- LodestoneCharges a magnetic field (a closing ring), then drags you in. Dash out of it.
- FlailerWhirls a spiked ball on a chain. It speeds up while the floor circle brightens, and then it is dangerous.
- Cinder GolemRaises both fists. The slam circle is marked and the ground burns afterwards.
- The ForgemasterEliteElite. Hammer slam with an ember ring, rain of marked fire blasts, and kegs when badly hurt.
- Slag BruteElite
Ash cathedral
10 enemies
- ChoristerSings the others faster (gold rays to each). With no company it sends slow homing notes.
- Twin SeraphComes in twins. When both are set they stop and a beam of light joins them: leave the line.
- Mirror WraithA glass that, once raised, throws every blow straight back. Wait until it drops.
- ThuriferSwings its censer in a wide circle. The ring is marked on the floor and the smoke it leaves slows you.
- Weeping SaintA weeping statue that runs only while you are not looking at it, and is stone when seen.
- GargoyleA statue until you come near. Then it cracks, takes wing, circles and dives along a marked line.
- Tolling BellRings its bell: a wide ring races out over the floor, and it shows its final reach first.
- InquisitorCalls pillars of light down on marked circles around you.
- The Ash BishopEliteElite. A sunburst of rays from the bishop (find the gap), rings of marked pillars around you, and choristers when hurt.
- Bell SentinelElite