Alembric, the Bottled Doctor
A doctor with a glass alembic for a head and a corset of flasks. He drinks a potion, the liquid in his head takes its colour, and his whole moveset follows the element he drank.
Phases
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 2000 × 4.5 = 9000.
Attacks
A cone of flame from his ladle, and firebombs that leave burning pools.
Volleys of ice shards, and a freezing ring around him that slows whoever it catches.
Lobbed flasks that burst into lingering poison clouds, and slow homing drops of venom.
From the second phase, after each drink he also casts a mix of the old element and the new one: steam (geysers along a line), blight (a burning flask that bursts into venom drops) or sleet (two fans of curving shards).
How to win
- The colour in his head tells you what comes next: orange is fire, blue is frost, green is venom. He drinks them in that order.
- The drink is your opening: he stands still for a second, head tipped back, and takes 50% more damage.
- From 20% he drinks after every move: more openings, but the elements change fast.
Moves, as animated in the game
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.
Its own drops
- Slag ore: 5 to 8, 100% chance
- Holy glass: 2 to 4, 50% chance
- Rime rune, tier 2: 30% chance
- Venom rune, tier 2: 30% chance
- Hale's heart: 12% chance
- Blueprints from the pool of Furnace Golem