Ambrel, the Hollow Mitre
A faceless bishop who hides among his own reflections. Only one figure in the nave is real: the one whose lamp burns warm.
Phases
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 3100 × 5.4 = 16740.
Attacks
He shatters and reforms in a ring of mirrors, shuffles them, and every figure sings glass at you. Damage the real one and he is revealed and stunned; break a reflection and it bursts into shards and mends him a little. If you do not find him, every figure fires a lane of light before the mirrors fall.
Rings of glass shards with a gap in each. Later rings come in pairs and curve.
A beam from his face bounces off a mirror pane on the wall toward you. The lanes light up in order before they burn.
From the second form: three pillars of light fall on your path and burst into shards.
How to win
- In the veil look for the warm lamp on the crozier: reflections have a cold blue one.
- Area weapons hit reflections too. Each one you break heals him, so aim at the warm lamp.
- While he reels after a reveal he takes more damage. Save a strong hit for it.
Moves, as animated in the game
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.