Aubren Kell, Hand of the Pyre
A ring of fire closes the fight in and burns you outside it. It shrinks at every form.
Phases
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 3300 × 5.4 = 17820.
Attacks
A lane warns where the chain will fly. Caught, you are chained and dragged to him while a pyre catches at his feet. A dash breaks the chain. A missed hook bites the floor and he stands hauling it free.
A cone in front of him, then the iron throws a fan of embers.
Burning sticks lobbed where you are going. Each leaves a fire pool for a while.
From the second form four chain lanes fall around you one after another. Step out before the last.
Last form: the ring brightens, then sends a wave of fire inward. Dash through it. He throws two hooks at once.
How to win
- Keep a dash for the hook: it breaks the chain before the pyre catches.
- Make him miss: step sideways out of the lane and hit him while he hauls the hook free. He takes more damage then.
- Do not get pushed to the edge: outside the ring the fire burns every second.
Moves, as animated in the game
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.