Alarm bell
Rings twice and stuns. Stuns for 0.5 s. Rings twice in a row.
How to get it
Bring Bell to level 5 and carry Lead weight. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Stats by level
| Level | Damage | Reload | Area | Knockback | Nominal damage per second |
|---|---|---|---|---|---|
| Bell, Level 5 | 11.4 | 2.72 | ×1.4 | 150 | 4.2 |
| Alarm bell | 46 | 2.6 | ×1.6 | 240 | 17.7 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.